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The "Fur Project" included researching and implementing methods to model and render photorealistic fur or hair. The goal was to create software that renders millions of hair segments in a minimum of time. This was a one-man project and took me about three months as part of a Computer Graphics course I took at Simon Fraser University in 1999.

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a colored ball a squirrel grass text

  • Photorealistic rendering (with anti-aliasing and self-shadowing)
  • Quick quality rendering, quick previewing
  • Animation of fur
  • Fur can be applied to selected objects in the scene
  • Adjustable length, thickness, and density
  • Adjustable stiffness and perturbation
  • Local color / length / direction control via texture maps
  • Special shading model developed for hair
  • Imports 3d Studio rel3 (.3ds) files
  • Written in C++, uses OpenGL and Windows API for graphics output
  • Saves to Targa (.tga) files
  • High portability (core engine is platform independent)

If you are interested in continuing this project (e.g. to make a plug-in out of it), please go to the contact page.